Pixel Siege — privacy policy

Last updated: 3 November 2026

Pixel Siege is a game. We collect as little as possible and we never sell data.

What we store

During an online match, game moves are relayed between the two players and are not stored. There is no chat.

Where it lives

On a server we rent and run ourselves. Server logs (such as IP addresses for abuse protection) are kept only briefly.

Ads

We do not use third-party analytics or tracking tools. To see how the game is doing, the game sends anonymous counts to our own server, which only keeps daily totals: for example how many players opened the game today, how many were new, how many came back after a few days, how many matches were played in each mode, how many minutes were played and how many ads were watched. These counts carry no player ID, device ID or other identifier and say nothing about any one player.

Deleting your data (Pixel Siege by Nixcape)

In the game, open SETTINGS → DELETE MY DATA. This removes your player ID, friends and requests from our servers immediately. Uninstalling the app or clearing site data removes everything stored on your device.

Children

We do not knowingly collect personal information from anyone, including children: the only text a player can type is their player name, which is filtered, can be reported by other players and is reset when reported. There is no chat and no way to share contact details.

Nederlands (samenvatting)

We bewaren alleen een willekeurig speler-ID, je vriendcode, je zelfgekozen spelernaam (gefilterd op scheldwoorden; andere spelers kunnen hem melden), je spelersafbeelding, trofeeën en je vriendenlijst. Geen e-mail, telefoonnummer of locatie. Advertenties komen van Poki (web) of Google AdMob (apps). Verwijderen kan in de game via SETTINGS → DELETE MY DATA.